3/23/2023 0 Comments Beancounter ksp modThe rest you have to “discover” using telescopes and taking photos and surveying the sky. “ Research Bodies”, depending on the difficulty you chose, you can start knowing all the planets or just Kerbin and the mun, (or some others like duna and eve). ![]() “ TACLifeSupport” adds the necessity of feeding your Kerbals during missions (with supplies) and require decent living spaces so they don’t go crazy (adds a lot of parts too) " Bluedog Design Bureau" adds roughly 400 stock-alike historic parts, worth checking out. “ SCANsat” adds resource scanners and a map to show the data, it’s very useful “ Kerbal Inventory System (KIS)” adds a way to store parts on storage containers and is super useful in conjunction with KAS “ Tarsier Space Technologies (TST)” adds science cameras and telescopes, but is most useful if you have “Research Bodies” “ Kerbal Planetary Base Systems” for surface-base oriented parts “ Kerbal Reusability Expansion” it does what the name suggests “ Airplane Plus” for a plethora of new airplane parts “ Station Parts Expansion Redux” if you want space station parts “ DMagic Orbital Science” for more science parts all the “ Near Future ” expansion packs, (near future electrical, near future construction, near future propulsion and much more) (exclusively parts packs may not follow this rule, it's better to just test and see if it works or hell breaks loose). Everything released afterwards, works on the specified versions. One rule of thumb that I constantly use is: everything released before 1.7 works till 1.7. OBS: I tried to find the latest KSP forum release of every mod here, but some of them are not as up to date as I'd like. KRASH - Kerbal Ramification Artifical Simulation Hub (simulation mod for KSP) - This allows you for example to simulate a mun lander you've just built, being already in orbit and to try out landing, so that you don't spend time and money going there and then realizing you forgot to add a part or that you need to tweak the design as it's not as easy to land it. It can also stop timewarp if new science can be had.Ĭhatterer - For me it adds a lot to immersion, makes it seem like Kerbals communicate to the Space Center ScienceAlert ReAlerted : Experiment availability - This helps a lot to know when you enter a new biome and you don't know you can run science, also helps not waste experiments. There's also a test project in case you want to add tests to your code.Considering myself a beginner, here's what I can't play without: Bear in mind that nobody likes to take a project where it's code looks like a dumpster. It's very important that the code is clean and documented so in case someone leaves, another programmer could take and maintain it. Please write the code as you were going to leave it, return after 1 year and you'd have to understand what you wrote. It will encourage us to do future releases, fix bugs and add new features ⭐ Please visit this page in the wiki to solve the most common issues with LMPĬonsider donating trough paypal if you like this project. Please check the wiki to see how to install, run, build or debug LMP among other things ![]() Support for groups/companies inside career and science modes.Cached QuickLZ for fast compression without generating garbage.Supports career and science modes (funds, science, strategies, etc are shared between all players).Every network message is cached in order to reduce the garbage collector spikes.Better creation of network messages so they are easier to modify and serialize.UPnP support for servers and master servers. ![]()
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